Devlog

Build notes

Notes on the Five live games, the design rules behind them and how the studio is put together.

Posts

Ten Thousand StepsRelease

A village that grows at the pace of your day

Ten Thousand Steps is the first HYLVYN game you play by walking. Steps you take in the real world become light for a small village: farms get planted, wells get dug, roofs go on. Villagers arrive with a name, a craft and a wish of their own, and what they say changes as you give them what they hoped for. There are no timers to beat and nothing to punish you for putting your phone away — walk to the shop and a field is watered, take the long way home and a house gets finished.

SnakeBloomRelease

A puzzle that only rewards exactness

SnakeBloom was the first HYLVYN release that is not about reflexes at all. Your vine grows one square at a time and a flower bed only blooms when you cover it exactly — one square too many and it stays closed. That single rule carries six gardens and four modes, including a Zen mode with no fail state.

PrismlingDesign

Chains that keep asking for one more

Prismling turns colour matching into a climb. Every chain you complete pushes the rush further up the board while the Husk closes in from below, so the safe move and the greedy move are never the same move. Boss encounters break the rhythm on purpose.

PulsekorDesign

Timing you can feel before you can see

Pulsekor is built on one question: can you hold a clean beat while the waves rise? Expeditions push you deeper, upgrades let you survive longer, but nothing in the game compensates for sloppy timing — and that is deliberate.

ApoluneDesign

Designing around one-tap momentum

Apolune follows one control rule: a single tap is enough to start playing, but timing and confidence decide how far a run can go. It was the first HYLVYN release and it set the bar every project since has been measured against.

StudioIdentity

One system, every surface

The studio runs on a single brand system — the phoenix mark, gold on deep purple, and one typographic voice. The site, the store listings and the games are generated from the same palette and the same rules, so nothing drifts apart over time.

StudioEngineering

This site builds itself

hylvyn.com is generated from one script. The game list is a single data structure: add a release at the top and the games page, the homepage feature block, the counts, the sitemap and the structured data all follow. The privacy policy is generated from the same master document that Google Play points at, so the two can never say different things.

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